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AI Insights · Timothy · April 2025

Top Boxing Games Performance in Switzerland: Q1 2025

Explore the performance trends of the top boxing games on a unified platform in Switzerland during the first quarter of 2025, based on Sensor Tower data.

Top Boxing Games Performance in Switzerland: Q1 2025

In the first quarter of 2025, the top boxing games in Switzerland showed varied performance trends across revenue, downloads, and active users on a unified platform, according to data from Sensor Tower.

Boxing Star: Boxing Fight Game experienced fluctuations in weekly revenue, peaking at around $545 in late January. Weekly downloads reached a high of approximately 180 in mid-January, while active users decreased from 238 to 90 over the quarter.

Real Boxing 2 saw its revenue peak at $356 in the third week of January. Downloads started strong at 363 but gradually decreased to 88 by the end of March. Active users followed a similar declining trend from 566 to 179.

WWE Mayhem had a high revenue of $475 in late December, with a notable increase in March reaching $191. Downloads peaked at 141 at the start of the quarter but tapered off to 53. Active users showed some variability, ending the quarter at 192.

MMA Manager 2: Ultimate Fight saw its revenue reach $332 in early February. Downloads were consistently low, with a peak of 33 at the start of the quarter. Active users remained relatively stable, ending at 111.

Finally, WWE SLAM by Topps® Card Trader had revenue peaking at $169 in late January, with consistent trends following. However, it did not record any downloads or active user data during this period.

For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025